using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "MapSO", menuName = "SO/MapSO", order = 1)]
public class MapSO : ScriptableObject
{
    public int startNumnberOfMap=-1;//-1未解锁，0解锁 123..解锁星级
    public int[] startNumnberOfLevel = {-1};//所有地图的初始关卡
}
